Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, September 14, 2014

Diamond-Studded iPhone 6 by Alexander Amosu Costs GBP 1.7 Million

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Alexander Amosu, a luxury designer, has introduced two premium versions of the freshly announced iPhone 6. While the first one comes with a 24-karat Yellow and Rose gold plating, the second iPhone 6 model comes additionally studded with diamonds on its back side and all four side bezels.
The 24-karat gold iPhone 6 handset is named 'Amosu 24ct Gold IPhone 6' and is already up for pre-orders for GBP 2,399 (roughly Rs. 2,35,800) from the official Alexander Amosu website. Interested buyers have the option to engrave their name or their company's name on the back panel of the handset. As a part of a deal, Alexander Amosu website is also offering a leather cover worth GBP 150 (roughly Rs. 14,700) for the iPhone 6, free of cost for those users who pre-order the smartphone before September 12.

The 'Amosu Call of Diamond iPhone 6' shares the gold-plated body as seen on Amosu 24ct Gold IPhone 6, however this time in 18-karat gold. The Amosu Call of Diamond iPhone 6 comes additionally studded with 6,127 VVS1 diamonds and one big 51.29 carat diamond exactly cut to the shape of Apple logo. Made over two months of time, the hand-set, diamond-studded iPhone 6 is priced at GBP 1.7 million (roughly Rs. 16.7 crores), as per GSMArena.
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The luxury brand has not made any premium versions of the iPhone 6 Plus as of now. However, another brand named Falcon has already gone ahead and listed the iPhone 6 Plus handsets with a number of diamond-studded options on its website.
Unlike Amosu Call of Diamond iPhone 6, the Falcon's iPhone 6 Plus boasts just one big diamond on the back panel of the handset, placed between the Apple logo and the 'iPhone' engraving. The handsets come in three different categories based on the material used for their build - Platinum, 24K Gold and Rose Gold.

Monday, September 08, 2014

Sony Unveils PS4 Remote Play for Xperia Z3 Family of Smartphones, Tablets


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Sony launched three smartphones and a tablet at its pre-IFA 2014 event in Berlin on Wednesday. The firm also introduced its PS4 Remote Play feature in for the Xperia Z3 family of devices - the Xperia Z3, Xperia Z3 Compact and Xperia Z3 Tablet Compact.
The PS4 Remote Play feature allows users to stream their PS4 games onto compatible Xperia devices over their home Wi-Fi network (or even a high-speed Internet connection, though Sony doesn't recommend this). This functionality will only be rolled out in November. A DualShock 4 Wireless Controller, PlayStation 4 console with the latest PS4 system software update, Sony Entertainment Network access, and the PS4 Remote Play app or PlayStation app installed on the Xperia will be required to play games.
Sony notes that some games do not support the PS4 Remote Play feature. The company has also introduced the GCM10 Game Control Mount, which will essentially make it easier for users to play PS4 games on their Xperia Z3 family of devices - by holding the tablet or smartphone along with the controller while gaming.
The company also notes that if users of the Xperia Z3 family just want to watch their PS4 friends' gameplay, or chat with them, apart from browsing the PlayStation Store, they will not need the DualShock 4 Wireless Controller. Sony has also mentioned that it is currently not planning to bring the PS4 Remote Play feature to its other smartphone or tablet devices, speaking to The Verge.
The PS4 Remote Play feature was first introduced as a way to boost PS4 games from the console to the PlayStation Vita handheld console in April, along with the PS4 v1.70 system software update, and the PS Vita v3.15 system software update - which included Automatic Device Registration for access to Remote Play and other second screen features.
Sony in August had further expanded the functionality of the PS4 Remote Play feature with the PlayStation 4 v2.00 system software update last month. The feature enabled users to stream PS4 games from the console to any PlayStation TV-connected television in their home.
Sony at its pre-IFA 2014 event also announced two new lens-style cameras - the E-mount ILCE-QX1 and DSC-QX30, which are priced at $400 (approximately Rs. 24,000) and $350 (approximately Rs. 21,000), respectively.
The company has noted that the QX30 will be available in this month, and the QX1 will be available in November at Sony retail stores and other retailers nationwide.

How to Block Any Website On Your Computer, Phone, or Network

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There are several reasons why you might want to block certain websites on your computer. Some websites could be spreading viruses, contain explicit content or even be trying to steal your personal data. While you may well be more than capable of avoiding these websites, but that doesn't stand true for every one who uses your device. In such cases, it might be best to block certain websites.
There are different ways to go about blocking websites. You can choose to block websites only on specific browsers, the entire operating system, or indeed your network router. Here's how to block websites.
On your computer
If you want to control access to websites on just one machine, then you can set up block at the operating system level. This method for blocking websites is not too hard to configure and will work across browsers.
Windows
One of the backbones of the Internet is the DNS system that translates easy to remember (and type) names such as www.google.com into equivalent IP addresses (8.8.8.8). While you use DNS servers to get to websites, your computer also has something called a HOSTS file which can have this information stored locally. This can be used to disable access to unwanted websites. We checked this method with both Windows 7 and Windows 8.
1. Make sure you have administrator access on your computer. Sign in to your PC using an administrator account and go to C:\Windows\System32\drivers\etc\
2. Double-click the file named "hosts" and select Notepad from the list of programs to open the file. Click OK. The last two lines of your hosts file should read "# 127.0.0.1 localhost" and "# ::1 localhost".
2a. In case you can't edit the file, you'll need to right-click the file labelled hosts and select Properties. Click the Security tab, select the administrator account and click Edit.
2b. In the pop-up, select the account again and check Full control. Click Apply > Yes. Now click OK in all pop-ups.
3. At the end of the file, you can add the addresses of websites to block. To do this, just add a line at the end of the file, with 127.0.0.1 and then the name of the site you want to block - this will redirect the site's name to your local computer.
4. To block Google, for example, add "127.0.0.1 www.google.com" to the end of the file without the quote marks. You can block as many sites as you want this way, but remember you can only add one per line.
5. Repeat this step until you've added all websites you want to block.
6. Now close the hosts file and click Save. Reboot your computer for the changes to take effect and you'll find that all those websites are now blocked.
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Mac
Here's how to block websites on OS X .
1. Make sure you have administrator access to your Mac. Now open Terminal. You can find it under /Applications/Utilities/Terminal.
2. Type sudo nano /etc/hosts and press enter. Enter the user (login) password when prompted.
3. This will open the file /etc/hosts in a text editor. Type the name of the website in a new line in this format "127.0.0.1 www.blockedwebsite.com" (minus the quotes). For each website you want to block, start a new line and type the same command with only the name of the website being replaced. When done, press ctrl+x and then Y to save changes.
4. Now key in the command sudo dscacheutil -flushcache and press Enter or restart your machine to make sure the websites are blocked.
Browser-level blocks
Blocking a website on any browser is the easiest way to get the job done.
On Firefox, you can install an addon called BlockSite to block website.
1. Install the addon, press ctrl+shift+a, and click Extensions on the left. Now click Options under BlockSite. In the pop-up, click Add and type the name of the website you want blocked. Repeat the process for all websites you don't want to access. Click OK.
2. Now these websites will be blocked on Firefox. You can also set a password in BlockSite to prevent others from editing the list of blocked websites. This can be done via the options menu described in the previous step.
BlockSite is also available on Google Chrome.
Internet Explorer lets you block websites easily. Here's how.
1. Open the browser and go to Tools (alt+x) > Internet Options. Now click the security tab and then click the red Restricted sites icon. Click the Sites button below the icon.
2. Now in the pop-up, manually type the websites you want to block one-by-one. Click Add after typing the name of each site. When done, click Close and click OK in all other windows. Now these websites will be blocked in Internet Explorer.
On your phone or tablet
iOS
Apple has some handy parental control tools that let you block certain websites. Here's how.
1. Go to Settings > General > Restrictions.
2. Tap on Enable Restrictions. Now set a passcode for restrictions. This should ideally be different from the passcode you use to unlock the phone.
3. After the passcode is set, scroll down and tap Websites. Here you can either choose to limit adult content, or allow access to specific websites only.
4. In specific websites only, there's a short list of allowed websites including Discovery Kids and Disney, but you can also add sites by tapping on Add a Website.
5. If you tap Limit adult content, Apple blocks websites that are deemed objectionable, but you can whitelist websites by tapping on Add a Website under Always Allow, or blacklist them by tapping on it under Never Allow.
6. If you try to access a blocked website, you see a message telling you it is restricted. Tap the Allow Website and key in the Restrictions passcode to open that website.
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Android
On Android, you'll need to edit the hosts file on your device to redirect sites you want to block. You'll need a file manager, and a text editor - the easiest option is to use our favourite app ES File Explorer, which lets you do both things. Here's how it works.
1. Install ES File Explorer Open ES File Explorer and tap the "/" button at the top. Tap on system > etc.
2. In this folder, you'll see the hosts file - tap it and in the pop up menu, tap text. In the next pop up, tap ES Note Editor.
3. Tap the three dots button in the top right, and tap edit.
4. Now, you're editing the file, and to block sites, you want to redirect their DNS. To do this, just start a new line, and type "127.0.0.1 www.blockedwebsite.com" (without the quotes, where blocked website is the name of the site you're blocking) for each website you want to block. For example, you'll have to type 127.0.0.1 www.google.com to block Google.
5. Reboot your Android device.
If that method is too complex for you, you can install an anti-virus app such as Trend Micro that lets you block websites.
1. Install the app and run it. Go to Options > Safe surfing.
2. Now swipe to Parental Controls and click set up account. Create an account and you'll see an option called Blocked List in the app. Tap it, and tap Add. Now add the websites you want to block one at a time. Once that is done, you won't be able to access these websites on your Android smartphone.
Windows Phone
You can't do a full block of websites on Windows Phone, buy you can download theAVG Family Safety browser. By default it blocks websites with malicious or explicit content, and if you purchase an AVG anti-virus licence and create an account, you can customise the list of blocked websites.
On your network
If you have a Wi-Fi network in the house, then it is easier to just set up a block on unwanted websites via your Wi-Fi router. Most routers don't have very user friendly interfaces, so this can be a little daunting, and of course, the steps can vary for each router, but the basic process you follow is pretty similar, so if you're just a little patient, this is actually pretty easy.
Changing the wrong setting could accidentally de-activate your connection, so if you get stuck, call your ISP right away.
1. We tried this on a Beetel 450TC1 router provided by MTNL in Delhi, and with a Binatone Router provided by Airtel. The steps were exactly the same for both. To start, you need to go to your router's settings. Open any browser and type 192.168.1.1 in the address bar. Press Enter. Some routers use a different address, so if this doesn't work, check and see if it is mentioned in the documentation from your ISP.
2. Now you will have to enter a username and password. This would have been set up during the installation of your connection - defaults are usually username: admin, and password: password. If not, check with your ISP and get the correct username and password.
3. As mentioned earlier, the interface can differ. In our MTNL router, we found that we could block websites under Access Management > Filter.
4. Here there's a drop-down menu called Filter type selection. We selected URL Filter and typed the website we wanted to block in the URL field below. Above this field, there is an option called Active. Here we saw two buttons, Yes and No. We selected Yes and hit Save. This blocked the website on our network.
5. You can create 16 lists of blocked websites, each containing 16 websites, using this method, letting you block up to 256 websites. Again, this will vary from router or router.
This guide should have helped you block websites on almost any device. If you know any other methods to block sites, let us know via the comments.

Thursday, September 04, 2014

Oculus Rift Preview: Bringing Reality to the Virtual World

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If you're interested in science fiction or futurism, you too would be excited about the concept of virtual reality. After having spent around two weeks with the Oculus Rift Dev Kit 2, we're happy to say the future is closer than ever.
It's not quite the Matrix, and it's not quite the Holodeck from Star Trek, but the Rift DK 2 is today probably the closest you can get to actually living inside a virtual world. The Rift puts a huge, reactive display in front of your face - a virtual world where you can look around just by turning your head.
The road to consumer VR has been filled expensive failures, including most famously the Nintendo Virtual Boy - a wearable so heavy it came with a built-in stand and an eye-jarring red-monochrome display.
The Virtual Boy was an idea far ahead of its time, but in 2012, Oculus launched a Kickstarter to fund development of the Rift, and raised a then eye-watering $2,437,429. The company was acquired by Facebook, in March this year, for $2 billion. Last year, the company released the first version of the developer kit and earlier this year came the second prototype of the Rift for developers, which includes a new head tracking mechanism.
The Rift DK 2 is an unusual product to review, because it isn't something that most people can - or maybe even should - buy. The Rift is still very much a work in progress, and the DK 2 is meant for software developers who want to create apps for virtual reality. It's not readily available - Oculus is accepting pre-orders right now, and you can book a Rift DK 2 for $350 (approximately Rs. 21,000). The next batch of units is only expected to begin shipping from October.
The question that the Rift DK 2 raises is - who and what is VR for? Many believe that the consumer version of the Rift will be announced this year, and go on sale early next year. Right now, there are still some definite shortcomings with the Rift DK 2 that Oculus will want to address in the consumer version, but the early steps are incredibly reassuring.
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What is the Oculus Rift?
This might seem like a very basic question, and if you're already familiar with the Rift, you can safely skip ahead to the next section. But if you're hearing about it for the first time, here's a very simple primer.
The Rift is, very basically, a helmet that includes a screen, so you have a display right in front of your face. This is - at a very basic level, similar to other head-mounted displays like the Sony HMZ family of products. Since the display is pretty much all you can see when you have the Rift strapped on, the effect is not unlike viewing a big screen television from a distance of 8-10 feet, instead of feeling like a tiny screen held close. One of the ways in which the Rift is different is the fact that it houses lenses between you and the screen which add a spherical distortion to the image. This helps create a sense of depth and perspective.
The Rift connects to your computer's HDMI port, and replaces your monitor - 3D TVs and 3D monitors can also come with goggles that you need to wear, but in this the 'goggles' themselves are the entire package. When you wear the Rift, you're looking only at the screen inside the headset.
The Rift also updates the display at a very high rate - the low latency is critical for immersion, and making the experiences feel real. And from a user perspective, what really sets it apart is the motion tracking that comes with the Rift. Using an infra-red camera - a little like the Xbox Kinect - the Rift is able to track your headset and accurately follow small movements of your head.
When you wear the Rift, and run a compatible application, your view fills up with a virtual world. When you look up, the view shifts, so you're looking up in the virtual world. Looking up or down, side to side, or tilting your head at an angle to the sides or forward can all be tracked.
What the Rift does not track, is the rest of your body. To play the games and experiences that come with the Rift, you need to use a keyboard and mouse, or a gamepad. This means, for example, in one demo, we could stand beneath the Eiffel Tower and crane our necks upwards to take it all in - but to reach the Tower itself we had to use the keyboard arrow keys like in any game. In another demo, a horror game, we were gingerly bending our head to peer around corners.
There are some interesting efforts being made on that front to build more intuitive controls, and the latest involves integrating a Leap Motion Controller, so your hand movements can be tracked as well.
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Design
The first thing you'll notice about the Rift DK 2 is how light it is. The whole thing weighs 440g - only marginally heavier than some headphones. The weight is also well balanced, and so the Rift does not feel uncomfortable to wear.
The Rift DK 2 also looks very sleek - with smooth plastic and rounded edges compared the blockier Rift DK 1. Despite this though, it's pretty big, and there's no denying that you will look very strange when wearing the headset.
It's essentially a box strapped to your face, with a lot of wires coming out of it, leaving you looking like some sort of cyborg.
On the inside, there's a lot of soft foam padding to keep you comfortable, and the Rift forms a near complete seal around the upper portion of your face, ending at the bridge of your nose. There's a little gap at the very bottom of the Rift - not enough to distract you from the experience, but it's big enough that you can just about find the mouse or keyboard. Your view is completely filled with the two spherical lenses, and once the Rift is running, that's all you should be able to see.
All the padding means that the Rift is very comfortable, but in a country like India at least, humidity is an issue. Wearing the Rift for an extended period starts to feel quite hot, and the lenses get fogged during sessions that lasted longer than half an hour.
Aside from the headset, the Rift also includes a small infra-red camera that you can clip to your monitor, or place on top of a tripod. The camera has to be pointed at the front of the headset at all times. This is because there are IR-emitters in the Rift headset, and the camera uses this to track the position of the user's head. It can tell which direction you're looking in, so you can turn, look up and down, or even move your head back and forward or tilt it to a side. This is translated into movement within the Rift apps, and the whole experience is smooth and highly accurate.
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This is also why Oculus advices that people shouldn't put stickers on the face of the headset - it could interfere with the positional tracking.
Setup
At this early stage, the biggest problem for the Rift is setup. The Rift DK 2 headset comes with two wires - USB and HDMI, which need to be connected to your PC. The camera also has a USB cable, and another to connect it directly to the headset so as to sync the two.
The Rift comes with two sets of lenses - the 'A' lenses are fitted in the Rift and are designed for people with normal vision. If you're very nearsighted, you can instead use the 'B' lenses rather than trying to wear glasses with the Rift. Oculus recommends wearing contact lenses instead of glasses in case the 'B' lens doesn't help you, and we'd agree - trying to wear the headset with glasses is really uncomfortable. Changing the lenses in the Rift DK 2 is easy and you can just twist to remove and insert.
In case you don't have enough USB ports, you can connect the camera's USB cable directly in the Rift headset, but for this you need to connect a power cable to the Rift as well. If you connect the camera to a PC, then you don't need to use the power cable.
This means that before you've even switched the Rift on for the first time, you've put together four to five wires, and that's just the start of the setup process.
Once you've got everything connected, you have to install the Rift SDK. This should get the Rift configuration tool up and running, but it didn't detect our headset. We found that this was a common problem - the solution is to exit the software, and then manually launch the configuration tool instead of the launcher.
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After you do this, the going gets a little smoother, but not much. Just about everything you want to do on the Rift takes a little experimentation, a little tinkering. Want to experience Half Life in VR? Sure, go right ahead, but be prepared to spend an hour reinstalling Steam first, because it will not run out of the box. There are dozens of demos available on the Oculus website, and around half of them worked on the first go. The rest crash suddenly, or take a fair amount of tinkering - sometimes you'll need to change the settings on the Rift, and at other times, you'll want to change your PC display settings to get things to work with the Rift.
Two weeks in, we're still doing setup - and that's fine, because this is a developer product. We sincerely hope that the actual consumer headset will offer a more plug-and-play experience, as Oculus has been promising.
From what we saw on Wednesday at the Samsung Unpacked 2014 event at IFA, where Samsung along with Oculus released a VR accessory for the Galaxy Note 4 called the Gear VR , this might actually be happening.
The Gear VR launched with a VR store called Oculus Home, where you can discover, download and launch VR content. That means that users don't have to go back and forth between VR and a normal display to get to their content. Another really exciting feature is called Oculus Cinema, a virtual movie hall where you can play 2D or 3D movies, in a variety of theatre environments.
Virtual reality
The Rift DK 2 uses the same screen as the Samsung Galaxy Note 3 as its display, and the resultant images are extremely crisp, with bright colors. After complaints of a screen-door effect on the original dev-kit, this is a definite step up. Add the spherical lenses, and the view from the Rift fills up your vision. Even if you move your eyes, you shouldn't see too much of the dark edges of the headset. This goes a long way towards making you feel like you're really there, and that the tree in front of you really does tower over you, instead of being about an inch tall and less than half an inch away.
But a great display doesn't sell the virtual reality experience - if it did, we'd all be wearing HMD's like the Sony HMZ-T2 instead of buying large screen televisions. What makes the Rift so compelling is the speed and accuracy with which it tracks your movements.
The slightest turn and tilt of your head can be accurately reflected on screen, and this makes a huge difference in how "real" the experience feels. In one of the demos, a very basic horror game type of experience called Crystal Rift, we ended up physically leaning around corners to see if there were any monsters waiting for us. In another demo called Don't Let Go, you're just supposed to hold on to the CTRL keys on your keyboard, and not let go of them no matter what. The game does its best to scare you off the keys - it starts with a bee buzzing around your face, and then starts to fill the space with buzzing flies. After a while you'll have a spider climb up your virtual arm, and then a dinosaur walks into the room and roars at you. The sounds circle around your head and you'll try and turn to keep things in view, and some of it can be genuinely scary.
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One of the more unexpected experiences is the VR Cinema demo - you can load any video file on your computer, and the app creates a virtual cinema hall you can sit in by yourself to watch the film. You can see other chairs, and the stage under the screen - and the result is that it really feels like you're watching a movie in a cinema (alone), instead of a tiny screen next to your face.
VR seems obviously well suited to gaming and while some fast paced games can be a little disorienting, in general, a wide variety of games work really well. But there are a lot of other kinds of apps people are making for the Rift as well. You've got VR browsers, educational apps and virtual tourism. You can walk around on the International Space Station, and the demo does a really good job of making you feel like you're there.
Performance
The Rift DK 2 has a very sharp display and extremely smooth and accurate motion tracking. The combination means that you feel fully immersed in the reality that you're currently experiencing. You'll need a moderately powerful computer to push these experiences - don't expect your office laptop to handle the load, but at the same time, it doesn't require you to have a top-of-the-line gaming machine either.
The system requirements vary from app to app, obviously - running Skyrim in VR is quite different from running Flappy Bird.
It's clear though that the success and failure of the Rift hinges on making this clear. If any app does not run smoothly on your computer, the experience will be very disorienting. Slight lag can make you quite uncomfortable, and it would be interesting to see developers come up with demos that actually make use of this effect intentionally - for example, a game might intentionally throw you increasingly further out of sync as you take damage, to create disorientation.
Unintentional lag is a different issue though, and unless users have already experienced some of the simpler demos which actually run smoothly, they might be inclined to blame the Rift for the feeling of disorientation caused by their computer not being able to handle the load.
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Software
In terms of hardware, the Oculus team has already done a very impressive job, and the real challenge it faces now is in providing a refined and simplified experience to users in terms of software.
Simply put, the Rift DK 2 is not easy to use. As a developer tool, that's fine, but the consumer version is going to need to deliver a simple plug and play experience. And more than that, they're going to need to provide an easy way to get new apps.
Thanks to mobile phones, we're all too used to the idea of app stores where you can buy compatible software easily, and this kind of plan would be ideal for the consumer Rift as well.
What's good is that the Rift already has a huge range of software available. This ranges from modded versions of existing games, to games built from the ground up for VR, to unique experiences and demos.
Want to relive scenes from your favourite movies? Maybe you'd like to walk around Jerry's apartment from the hit show Seinfeld? Rift's got you covered. Maybe you want to experience the Internet as a mall you walk around in, with each store being a different website. Sure, why not? And hey, if you want to be an Orc hero trying to free Skyrim from dragons and the Thalmor, that's an option too.
Verdict
The Oculus Rift DK 2 is an amazing piece of hardware, and while it's far from ready for consumer use, it delivers a highly compelling experience that shows exactly how easy it is to get lost in VR. From a gaming perspective, there's no doubt that this is one of the most interesting new pieces of hardware in a long time, but even outside of games, it shows a lot of promise.
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The little we saw of the Gear VR suggests that the team at Oculus also recognises this - there's already a full section for movies, and the team is clearly thinking about making it easy for people to find the right content. This is a very positive sign, and the consumer version of the Rift will likely launch with similar software support.
We wouldn't bet on the Rift instantly setting the market on fire - it's still too expensive to be an impulse buy, and non-gamers will take a little more convincing. But we're cautiously optimistic that the consumer version of the Rift really will be a game changer.

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Samsung Launches Galaxy Note Edge With Side Display

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Alongside the Galaxy Note 4 launched on Wednesday, Samsung also unveiled the Galaxy Note Edge with a unique edge display.
The Edge uses Samsung's flexible-display technology, which came out with much fanfare last year but has seen little use beyond a phone and a fitness device with displays that were slightly curved.
With the Galaxy Note Edge, the Korean electronics company is offering a practical use for the curvature. While the main screen remains flat like previous phones, the right edge extends and curves until it reaches the back. That creates a side display so information such as weather and time can be seen from the side when the phone is laid on a table - such as a nightstand next to the bed.

With the side display, the phone's camera functions more like a stand-alone, point-and-shoot camera, as the shutter button and other functions appear on top when the phone is held horizontally. Developers of other apps will be able to specify how the side display gets used.

The side display also provides one-tap access to various apps normally found on the home screen, as well as to functions such as the flashlight and the stopwatch, akin to what Apple offers in the iPhone's Control Center with a swipe up from the bottom.
Samsung didn't announce prices or specific release dates.
As far as specs are concerned, the Samsung Galaxy Note Edge features a 5.6-inch Quad-HD+ (1440+160x2560 pixel) Super AMOLED display, and is powered by a quad-core 2.7GHz processor. It will be available in 4G LTE and 4G LTE Cat. 6 (LTE Advanced) variants.
The rest of the specifications of the Galaxy Note 4 and Note Edge are identical, except that the latter will also come in a 64GB built-in storage variant. It has dimensions 151.3x82.4x8.3mm, and weighs in at 174g. It also has a slightly smaller battery, with a 3000mAh offering. 

The Galaxy Note Edge will be available in Charcoal Black and Frost White in select markets through Samsung's retail channels, e-commerce and carriers later this year.
The company has also launched the Samsung Gear VR alongside the Galaxy Note 4 and Galaxy Note Edge.

Wednesday, September 03, 2014

iPhone 6 4.7-Inch Model With Working Display Leaked in Images: Report

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Apple's long-rumoured 4.7-inch iPhone 6 model has been leaked in a couple of fresh images, ahead of the company's expected launch of the device at its September 9 event next week.
The first of the leaked images purportedly shows the iPhone 6's 4.7-inch model with its screen turned on and displaying the iOS 8 lock screen. The other leaked image shows the rear of the handset with camera and LED flash sitting on top of the left edge panel. The leaked image also tips the presence of a protruding camera ring on the model, which goes in-line with some recent leaks.
Reports have been tipping that the protruding camera rings spotted on the iPhone 6models appear similar to the one seen on fifth-generation iPod touch, although it remains unclear what specific purpose the rings will serve on Apple's upcoming smartphone. The new leaked iPhone 6 images have been obtained by GSM Arena.

The new leaked images of the alleged iPhone 6 4.7-inch model further corroborate what's has been widely expected based on earlier leaks, that the next iPhone will come with curved edges and will be a major departure from the company's current industrial design on existing iPhone models. However, until officially revealed, it remains uncertain if Apple do away with its current straight-edge design seen on the iPhone 4, iPhone 5 and iPhone 5s.

The next iPhone has for a while been rumoured to arrive in two display size variants - 4.7-inch and 5.5-inch - that both feature the iPod touch-inspired design; the Touch ID fingerprint sensor; the new Apple A8 SoC, and the long-awaited NFC connectivity. The new iPhone is also said to cost less than the previous generation, as well as feature higher resolution displays and bigger storage variants (up to 128GB). Of course, the iPhone 6 should ship with iOS 8.
Reports have been tipping that Apple's next iPhone would hit shelves on September 19, the traditional 10 days after the unveiling of the smartphone.

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Monday, September 01, 2014

iPhone 6 Latest Leaks: Qualcomm Modem, 1GB RAM, and a 'Fake' Video

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The iPhone 6 leaks just don't seem to stop even after the Cupertino firm's official invitation for the September 9 event. While we have already seen all possible kinds of leaks for the device before, now a video shows what is claimed to be a fully functional 4.7-inch iPhone 6 device - however, evidence has been put forth pointing to discrepancies that indicate the leaked device is not Apple-made, but has actually been put together with leaked parts.
The video by Feld & Volk, maker of premium Apple cases and accessories, shows what's purported to be a functional 4.7-inch iPhone 6 in Silver colour that has been connected to an iMac, and displays the 'Connect to iTunes' screen once booted up. The user is not able to get past the particular screen as the iMac shows an error stating, "iTunes could not contact the iPhone software update server because you are not connected to the internet." The video later shows both the alleged 4.7-inch iPhone 6 unit and an iPhone 5s kept side-by-side showing the same 'Connect to iTunes' screen.
9to5 Mac has pointed out the alleged iPhone 6 device is not Apple-made, and has probably been put together from leaked parts, as there are several inconsistencies - including the fact the device is running iOS 7 and not iOS 8 as the next iPhone should.

The website notes the colour of the iTunes logo shown on the device's 'Connect to iTunes' screen in the video is blue and white, which is the colour of the logo on that particular screen on iOS 7. Of course, the iPhone 6 should ship with iOS 8, where the iTunes logo on the 'Connect to iTunes' screen is orange and white. Also noted, was that a gear icon appears on the smartphone's screen before showing the 'Connect to iTunes' screen when paired with the iMac - something that official iOS 7 devices will not show when booting up. Finally, as the report points out, the logo appears on the screen much higher than where the display starts above the home button, pointing to software (iOS 7) geared for a smaller/ lower resolution iPhone display.
So, while the alleged 4.7-inch iPhone 6 in the video is definitely not an Apple-made device, it is still possible the parts used to assemble it are authentic. The design of the device in the video is in-line with previous leaks, with the inclusion of curved edges and elongated buttons on the sides instead of straight edges and round buttons as seen on iPhone devices until now. Also seen is the power button and SIM card slot on the right.
Feld & Volk, which has contributed several iPhone leaks in the recent past, does appear to have access to some parts from the Apple supply chain - as the company recently also posted images of the alleged 4.7-inch iPhone 6 logic board. These images, as noted by MacRumors, point to several interesting components, such as the Apple A8 processor, 1GB of Hynix-built RAM a Qualcomm MDM9625 LTE modem, and an NFC chip from NXP.
The inclusion of 1GB of RAM as well as NFC is in-line with numerous previous leaks.
All will become clear in little over a week, when Apple unveils the iPhone 6 as expected on September 9. Of course, in the intervening period, we may still see more leaks - something those eagerly awaiting the new iPhone will certainly be interested in. Stay tuned.

Apple iWatch May Launch at $400, Available Only Next Year: Report

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Apple is widely expected to launch the new iPhone - believed to be called the iPhone 6 - at the company's September 9 launch event. The company is also expected to be launching the much-anticipated iWatch smartwatch alongside.
There have been multiple reports tipping design, innards, and price of the next iPhone models - rumoured to come in 4.7-inch and 5.5-inch screen sizes. In addition to the next iPhone, there has also been no shortage of leaks related to the company's first rumoured smartwatch, the Apple iWatch.

The latest in the series of leaks tipping details about Apple's iWatch claim that the smartwatch will come with a premium price tag of $400 (Rs 24,200 approximately) and might be available early next year.
Re/code in a report suggests that Apple's executives have been considering charging a $400 price for the alleged iWatch. However, the report claims that the price for the rumoured iWatch is yet to be finalised. Meanwhile, the smartwatch is said to start shipping next year only.
Citing sources, the report adds that the alleged iWatch can be expected to come in a range of prices for different versions of the smartwatch. Further, the report speculates that the premium price tag of $400 will put the Apple's iWatch in the high-end category against the likes of Samsung's Gear 2 ($299), and the LG G Watch R.
The alleged iWatch has been rumoured to be released in October with a 2.5-inch display and be able to collect health-related data of users. The smartwatch has been also rumoured to come with gesture support tipped by a 'Wrist-Worn' device patent.
Apple's much-anticipated iWatch is expected to leverage the company's new HealthKit platform which was announced at WWDC and will be available for the general public this fall with iOS 8. HealthKit allows health and fitness apps (including Apple's own Health app) to use various sensors to collect data, and also communicate with other apps to share data. It is also a central and secure store for all of the user's health information.
Ahead of its September 9 launch event, Apple beefed up its privacy rules related to its Health Kit platform last week. The Cupertino-based giant banned developers from selling user health data to advertisers or otherwise misusing it, as well as restricted developers from using the HealthKit APIs for apps unless primarily designed to provide health or fitness services.

How to Find the Best Deals on Android Apps

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In This article, we described how you can track great deals on great iOS apps, but that information is of little use if you're an Android user. If you find yourself scouring dark corners of Google Play store in the hope of landing yourself a good deal, worry not, help is at hand. Android may not necessarily have the best paid apps, but it definitely has the best app for finding deals on paid apps. Read on.
AppSales
AppSales is our favourite discount tracking app, and it's only for Android. It comes with several advanced filtering options to narrow down your search. With this app, you can filter search results by the amount of discount being applied, or show only apps that have gone free, which had a minimum rating you set. Here's how to use it:
1. Install AppSales and run it. You'll see two tabs - Sales and Watchlist. The first tab shows all apps on sale and you can tap any of these and click the eye icon to add it to your watch list to track deals at a glance.
2. To filter your deal hunt, tap the three vertical dots icon on the top-right > Settings. The first option is Set filters. Select the minimum discount and rating here to narrow down on the best apps. You can also select app categories and configure notifications in the Settings menu.
One problem with the app is that you can only add 10 apps to your watch list for free. The app charges a subscription fee of around Rs. 250 per year to let you add up to 100 apps in this list.
You can also find the deals using the AppSales website. It doesn't have the same search tools, but it's a quick way to find deals.
Amazon Appstore for Android
The other option for Android (and BB10) users is to install the Amazon Appstore. The Amazon Appstore has daily freebies, and it usually keeps offering up really nice apps; there are also huge discounts from time to time. Recently Amazon gave away paid apps worth $100 for free - so installing this on your phone is definitely a good idea.
IFTTT
IFTTT, short for If This Then That, is a great service that lets you automate several tasks. You can make it do several things, such as send you alerts when the currency exchange rate crosses a threshold, for you. It has a channel called AppZapp, which lets you track app deals for top-rated apps. The process of setting it up for Android is similar to what we'd explained for iOS earlier.
1. Go to IFTTT > Create a Recipe.
2. You'll see this in huge font size: "if this then that". Click "this" > select AppZapp > scroll to the bottom > select one of six triggers.
3. Triggers are events that tell IFTTT to send you an alert. In the case of AppZapp, the triggers you can choose from are when a top-rated app goes on sale, goes free or gets an update. These three triggers are available for Apple's App Store and Google Play store. Pick the trigger you want to get relevant alerts, such as top app gone free.
4. Now choose your country (you can choose between US, UK or Germany, but no India) and category of apps you want an alert for. Now click Create Recipe.
5. The next step will show you the same text you saw in step 2. Instead of "this", you'll see the AppZapp icon. Now click on "that". This is where you select the kind of alerts you want. We recommend that you pick one of Email Digest and Android notifications. This will send you one email every day or a quick notification on your smartphone. You need to install the IFTTT app on your phone to get this to work.
We found this to be the best method to keep an eye on apps on sale or apps that go free due to the notifications. You can tap these notifications, tap the alert in the IFTTT app and you will be redirected to Google Play.
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Friday, August 29, 2014

How to Find the Best iOS App Deals

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Everyone loves a good discount when buying stuff and most of us check various websites to find the best deals when shopping for products online, so why should apps be any different? If you're looking for apps to go free so you can get them without using a debit card, or looking for deals and discounts because you're not sure an app is worth buying, there are a lot of different methods you can employ to get the best deals.
It might seem miserly to seek deals on apps considering that most apps sell for Rs. 60 or Rs. 120 - less than a cup of coffee in many places. But as some of the members of our team can attest, the small spends add up, and you could end up spending several thousand rupees over the course of a year. At that point, you're really going to wish you'd looked for deals before making your purchases.

We'll be bringing the best deals we can find to you every week, but in case you want to find deals yourself, here's what you need to know:
iOS
AppShopper
There are plenty of websites that show the best deals for iOS and Mac users, but AppShopper is our favourite, just ahead of 148apps. Between the two, we preferred AppShopper because its search is easier to customise, and lets you find apps according to category.
To see the discounts, you need only click on the "Price Drops" button in the top right. You can choose between iOS and Mac, or iPad only, iPhone only and Universal apps. You also have the option of searching for discounts and apps that have gone free, through simple toggles along the top bar.
In case you want to watch for price drops on favourite apps, then you can also sign up for AppShopper and add apps to your wishlist.
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TouchArcade
Unlike AppShopper, which is mostly useful for finding deals, TouchArcade is a game focused site where you'll get reviews and in-depth forum discussions about iOS games. It's a great way to also figure out what you should be downloading. The site also has a very useful app that lets you track sales on games as well. You can set it up with the following steps:
1. Download TouchArcade and open the app. Tap the gear icon on the top left > Watch List Updates > On > tap Done at the top.
2. Tap the search button on the top-right and search for your favourite games. Tap the game in the results. This will take you to Touch Arcade's page for the game. Here, flip the binocular switch under the price. Now you'll see the binoculars on a blue background. This means the game has been added to your watch list. Any time there is a price drop, or a review or an update to the games you added, you'll get a notification. TouchArcade notifications don't come if you haven't opened the app for several days, so just open it once every couple of days to keep it active.
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AppPriceDrop
If you just want a simple list of apps that have gone on discount, then TouchArcade and AppShopper aren't useful enough. You'll need to get either the Appsgonefree orAppPriceDrop apps.
AppsGoneFree updates once a day with a short list of apps on discount, sort of like the Yahoo News Digest of discounts. AppPriceDrop on the other hand shows a list of all apps that have gotten a discount, which can be sorted by category. It is based on the US app store, so while it should still be useful, it might sometimes show something as discounted, which isn't even available here.
IFTTT
IFTTT, short for If This Then That, is a great service that lets you automate several tasks. You can make it do several things, such as send you alerts when the currency exchange rate crosses a threshold, for you. It has a channel called AppZapp, which lets you track app deals for top-rated apps. Here's how to set it up.
1. Go to IFTTT > Create a Recipe.
2. You'll see this in huge font size: "if this then that". Click "this" > select AppZapp > scroll to the bottom > select one of six triggers.
3. Triggers are events that tell IFTTT to send you an alert. In the case of AppZapp, the triggers you can choose from are when a top-rated app goes on sale, goes free or gets an update. These three triggers are available for Apple's App Store and Google Playstore. Pick the trigger you want to get relevant alerts, such as top app gone free.
4. Now choose your country, device and category of apps you want an alert for. Now click Create Recipe.
5. The next step will show you the same text you saw in step 2. Instead of "this", you'll see the AppZapp icon. Now click on "that". This is where you select the kind of alerts you want. We recommend that you pick one of Email Digest, Android notifications and iOS notifications. This will send you one email every day or a quick notification on your smartphone. You need to install the IFTTT app on your phone to get this to work.
We found this to be the best method to keep an eye on apps on sale or apps that go free due to the notifications. You can tap these notifications, tap the alert in the IFTTT app and you will be redirected to the App Store. This method also works for Google Play, and in our next article we'll also point you to more resources you can browse when looking for deals on Android apps.
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